
MovieClip._alpha Property
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which again corresponds to the point (0,0). The point (0,0) in both cases is the origin point
(or simply origin) of the coordinate space being used to plot the location of the clip. We’ll
see how the localToGlobal() and globalToLocal() methods can convert between these two
coordinate spaces.
Flash’s coordinate system inverts the Y-axis of Cartesian coordinates;
that is, y values increase in a downward direction, not upward. For
example, a y-coordinate of 100 indicates a point 100 pixels below the
X-axis.
We’ll often use the coordinate-related properties and methods to move a clip, determine
where a clip is, or determine whether it intersects another object or point. The last tech-
nique is referred to as collision detection because it is often used to determine whether to
change the direction in which a clip is animating, as if it bounced off another object (see
the MovieClip.hitTest() method).
Note that ActionScript doesn’t have a native datatype to represent a point (i.e., an x- and y-
coordinate). See MovieClip.globalToLocal() for an explanation of how to create a point
object from a generic object.
In Flash 5, no direct API was available to create ActionScript subclasses of the MovieClip
class. As of Flash 6, the Object.registerClass( ...