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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
MovieClip._alpha Property
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Alphabetical Language Reference
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which again corresponds to the point (0,0). The point (0,0) in both cases is the origin point
(or simply origin) of the coordinate space being used to plot the location of the clip. We’ll
see how the localToGlobal() and globalToLocal() methods can convert between these two
coordinate spaces.
Flash’s coordinate system inverts the Y-axis of Cartesian coordinates;
that is, y values increase in a downward direction, not upward. For
example, a y-coordinate of 100 indicates a point 100 pixels below the
X-axis.
We’ll often use the coordinate-related properties and methods to move a clip, determine
where a clip is, or determine whether it intersects another object or point. The last tech-
nique is referred to as collision detection because it is often used to determine whether to
change the direction in which a clip is animating, as if it bounced off another object (see
the MovieClip.hitTest() method).
Note that ActionScript doesn’t have a native datatype to represent a point (i.e., an x- and y-
coordinate). See MovieClip.globalToLocal() for an explanation of how to create a point
object from a generic object.
In Flash 5, no direct API was available to create ActionScript subclasses of the MovieClip
class. As of Flash 6, the Object.registerClass( ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata