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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Preface
Interactivity
Flash movies can accept and respond to user input. Using ActionScript, we can cre-
ate interactive elements such as:
• Buttons that react to mouseclicks (e.g., a classic navigation button)
• GUI elements such as list boxes, combo boxes (a.k.a. drop-down menus), and
check boxes
• Content that animates based on mouse movements (e.g., a mouse trailer)
• Objects that can be moved via the mouse or keyboard (e.g., a car in a driving
game)
• Text fields that display information on screen or allow users to supply input to a
movie (e.g., a fill-in form)
Visual and Audio Content Control
ActionScript can be used to examine or modify the properties of the audio and visual
content in a movie. For example, we can change an object’s color and location,
reduce a sound’s volume, or set the font face of a text block. We can also modify
these properties repeatedly over time to produce unique behaviors such as animated
effects, physics-based motion, and collision detection.
Programmatic Content Generation
Using ActionScript, we can generate visual and audio content directly from a movie’s
Library or by duplicating existing content on the Stage. In Flash MX, we can use the
MovieClip class’s Drawing API, createEmptyMovieClip( ) method, and
createTextField( ) method to create graphics ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata