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ActionScript Language Reference
methods, and event handlers available for objects in the class, along with a description
of the class’s purpose and typical use. Some classes also define methods or properties
that are accessed through the class constructor itself, not individual instances. These
methods and properties are listed as Class Methods and Class Properties. Full details
for each class’s properties, methods, and event handlers are given in an alphabetical
list after each class’s general introduction.
The built-in ActionScript objects added in Flash MX include:
Accessibility
Capabilities
SharedObject
Stage
System
They join the Arguments, Key, Math, Mouse and Selection objects, which were also
supported in Flash 5. (See the Preface for notes on the CustomActions and LivePreview
objects, which were added in Flash MX but are not covered in this Language Refer-
ence.) Objects are interspersed alphabetically with the class descriptions in this Lan-
guage Reference but are distinguished by the word Object (e.g., Math Object). Unlike
true classes, which use a constructor function to instantiate multiple objects, these
standalone objects are never instantiated (i.e., they are not constructed with the new
operator); rather, they are predefined objects that exist solely to collect related ...