Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
_soundbuftime Global Property
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
792
|
ActionScript Language Reference
// Attach a doorknock sound to the object
myOtherSound.attachSound("doorknock");
// Play doorknock
myOtherSound.start();
// Now stop the doorknock through mySound, not myOtherSound.
// This works because the two Sound objects have the same target.
mySound.stop("doorknock");
See Also
Sound.attachSound(), Sound.start(), stopAllSounds()
_soundbuftime Global Property
length of a streaming sound, in seconds, to preload
Flash 4
read/write
_soundbuftime
Description
The _soundbuftime property is an integer specifying the number of seconds of a streamed
sound to preload before playing the sound (the default is 5 seconds). It applies to both
timeline sounds and sounds loaded at runtime via Sound.loadSound().
Flash synchronizes movie playback with streaming sounds to ensure that, say, a cartoon
character’s lips match an accompanying soundtrack. Animations will pause until
_soundbuftime seconds of streaming sound are downloaded; therefore, a large setting (long
delay) can cause excessive startup times on slower connections. Because network
streaming may be slow or briefly interrupted, a short
_soundbuftime setting can cause
sound to skip (i.e., if enough sound data wasn’t buffered, sounds may be interrupted
temporarily). The ideal setting
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Essential ActionScript 3.0

Essential ActionScript 3.0

Colin Moock
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata