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Chapter 16
CHAPTER 16
ActionScript Authoring Environment
This chapter examines the practical details of authoring ActionScript code. We’ll
cover the following topics:
• Using the Actions panel to place code on buttons, movie clips, and frames
• Loading code from an external file
• Creating components (reusable code modules)
The Actions Panel
The Actions panel is Flash’s ActionScript-editing environment. Every script in a
movie is created in the Actions panel, which is accessed via Window
➝ Actions (F9).
The Actions panel can operate in Expert Mode or Normal Mode. When in Expert
Mode, the panel is divided into two sections: the Toolbox pane (on the left) and the
Script pane (on the right), as shown in Figure 16-1.
The Script pane houses code attached to the currently selected frame, button, or
movie clip. The Toolbox acts as both a quick reference guide and a means of adding
code to the Script pane. Double-clicking any item in the Toolbox adds that item to
the Script pane. Items can also be dragged from the Toolbox into the Script pane.
The Actions panel’s title bar indicates whether our current code lives on a frame
(“Actions – Frame”), a button (“Actions – Button”), or a movie clip (“Actions –
Movie Clip”). When code cannot be attached to the current selection, the Actions
panel title ...