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Chapter 10: Events and Event Handling
Code Reusability
When using event handlers and listeners, don’t forget the code-centralization princi-
ples discussed in Chapter 9. Avoid unnecessary duplication and intermingling of
code across movie elements. If you find yourself entering the same code in more than
one event handler’s body, you should try defining it in a single function and point-
ing each event handler to that function. Try generalizing your code, pulling it off the
object and placing it in a code repository somewhere in your movie; global code used
throughout a movie should be attached to the
_global object.
In almost all cases, it’s a poor idea to hide statements inside an on( ) or onClipEvent( )
handler. Remember that encapsulating your code in a function makes your code
reusable and easy to find. This is particularly true of buttons—I rarely place any code
on a button in Flash MX, and I rarely use more than a single function-invocation
statement in a Flash 5 on( ) handler. For movie clips, you’ll need to employ keener
judgment, as placing code directly on clips can often be a healthy part of a clean, self-
contained code architecture. Experiment with different approaches until you find the
right balance for your needs and skill level. Regardless, it always pays to be