Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
984
|
Appendix C: Backward Compatibility and Player Build Updates
Controlling Movie Clips
In Chapter 13, we discussed how to control clips using Flash 5 (and later) tech-
niques. Here we consider the equivalent Flash 4 techniques.
Prior to Flash 5, we executed special Movie Clip Actions to control a movie clip. We
said, “Tell the clip named
eyes to play,” using the following:
Begin Tell Target ("eyes")
Play
End Tell Target
But as of Flash 5, movie clips can be controlled more directly, through built-in meth-
ods. For example:
eyes.play();
Similarly, to access the built-in properties of a movie clip prior to Flash 5, we used
explicit property-getting and property-setting commands, such as:
GetProperty ("ball", _width)
Set Property ("ball", X Scale) = 90
As of Flash 5, we can retrieve and set a movie clip’s properties using the dot opera-
tor, just as we access the properties of any object:
ball._width;
ball._xscale = 90;
Prior to Flash 5, to access variables inside a movie clip, we used a colon to separate
the clip name from the variable name:
Set Variable: "x" = myClip:myVariable
As of Flash 5, a variable in a movie clip is simply a property of that clip object, so we
use the dot operator to set and retrieve variable values:
x = myClip.myVariable;
Finally, prior to Flash 5, we accessed nested
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata