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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Some Basic Phrases
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5
granted, be explicit in every detail, and list every step that’s necessary to complete a
task. But remember that, unlike children, Flash will do precisely what you tell it and
nothing that you don’t.
Some Basic Phrases
On the first day of any language school you’d expect to learn a few basic phrases
(“Good day,” “How are you,” etc.). Even if you’re just memorizing a phrase and
don’t know what each word means, you can learn the effect of the phrase and can
repeat it to produce that effect. Once you’ve learned the rules of grammar, expanded
your vocabulary, and used the words from your memorized phrases in multiple con-
texts, you can understand your early phrases in a richer way. The rest of this chapter
will be much like that first day of language school—you’ll see bits and pieces of
code, and you’ll be introduced to some fundamental programming grammar. The
rest of the book will build on that foundation. You may want to come back to this
chapter when you’ve finished the book to see just how far you’ve traveled.
Creating Code
For our first exercise, we’ll add four simple lines of code to a Flash movie. Nearly all
ActionScript programming takes place in the Actions panel. Any instructions we add
to the Actions panel are carried out by Flash when our movie plays. Open ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata