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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 8: Loop Statements
clip instances that aren’t transparent to the left edge of the Stage, and we skip the
loop body for transparent instances:
for (var prop in _root) {
if (typeof _root[prop] = = "movieclip") {
if (_root[prop]._alpha < 100) {
continue;
}
_root[prop]._x = 0;
}
}
Maximum Number of Iterations
As noted earlier in this chapter, loops are not allowed to execute forever in Action-
Script. In Flash Player 5 or later, loops are limited to 15 seconds. The number of iter-
ations that can be achieved in that time depends on what’s inside the loop and the
computer’s speed. To be safe, you shouldn’t create loops requiring more than even a
few seconds to execute (which is eons in processing terms!). Most loops should take
only milliseconds to finish. If a loop takes longer to complete (for example, because
it’s processing hundreds of strings while initializing a word-scramble game), it’s
worth rewriting the code using a timeline loop, as described in the next section,
“Timeline and Clip Event Loops.” Timeline loops allow us to update the progress of
a script’s execution on screen and avoid the potential display of the error message
shown in Figure 8-1.
When a loop has run for more than 15 seconds in Flash Player 5 or later, an alert box
warns the user that a script in the ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata