Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Timeline and Clip Event Loops
|
175
Timeline and Clip Event Loops
The loops we’ve looked at so far cause the interpreter to execute blocks of code
repeatedly. Most of your loops will be of this “ActionScript-statement” type. Some-
times it’s desirable to create a timeline loop by looping Flash’s playhead in the time-
line. To do so, attach a series of statements to any frame; on the next frame, attach a
gotoAndPlay() function whose destination is the previous frame. When the movie
plays, the playhead will cycle between the two frames, causing the code on the first
frame to execute repeatedly.
We can make a simple timeline loop by following these steps:
1. Create a new Flash movie.
2. On frame 1, attach the following statement:
trace("Hi there! Welcome to frame 1");
3. On frame 2, add a blank keyframe and attach the following statements:
trace("This is frame 2");
this.gotoAndPlay(1);
4. Select Control Test Movie.
When we test our movie, we see an endless stream of the following text:
Hi there! Welcome to frame 1
This is frame 2
Hi there! Welcome to frame 1
This is frame 2
Timeline loops can do two things ordinary loops cannot:
They can execute a block of code an infinite number of times without causing an
error.
They can execute a block of code that requires a Stage update between loop
iterations. ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Essential ActionScript 3.0

Essential ActionScript 3.0

Colin Moock
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata