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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Running Functions
|
183
Function scope
Determining the availability and life span of a function, and the accessibility of
variables referenced in a function body.
Let’s get to it!
Creating Functions
To make a basic function we specify a function name and a block of statements to
perform, like this:
function funcName (param1, param2,...paramn) {
statements
}
The function keyword starts the declaration of our new function. Next comes our
function name,
funcName, which we’ll use later to invoke our function. The specified
funcName must be a legal identifier
*
, but otherwise it can be any unique name we
choose (avoid creating functions with the same name as built-in functions). Next, we
supply a pair of parentheses,
(), that enclose any parameters (param1, param2, etc.),
separated by commas, which we’ll discuss later. If our function does not have any
parameters, we include the parentheses but leave them empty. Finally, we provide
the function body (i.e., statement block), which contains the code that’s executed
when our function is called.
Let’s make a very simple function:
1. Create a new empty Flash movie.
2. On frame 1 of Layer 1 of the main movie timeline, attach the following code:
function sayHi () {
trace("Hi there!");
}
That was easy—we’ve just created a function named sayHi(). This simple
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Publisher Resources

ISBN: 059600396XCatalog PageErrata