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ActionScript for Flash MX: The Definitive Guide, Second Edition
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ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 5: Operators
Primitive Datatype Equality
For the primitive datatypes, the result of most equality tests is fairly intuitive.
Table 5-2 lists the rules that govern equality for each primitive datatype.
Composite Datatype Equality
As shown in “Copying, Comparing, and Passing Data” in Chapter 3, variables con-
taining composite data (objects, arrays, functions, or movie clips) store references to
the data and not the data itself; hence, it is possible for two variables to refer to the
same underlying item. Two such operands are considered equal if and only if they
refer to the same underlying composite datum, not if the operands refer to two differ-
ent items that contain identical contents. Even if two operands can be converted to
the same primitive value, they are not necessarily considered equal.
The following examples illustrate how ActionScript compares the references that
point to the composite data, not the data itself. In the first example, the operands
(
nameList1 and nameList2) refer to arrays that have the same elements but are actually
Table 5-2. Equality of primitive datatypes
Type Terms of equality (both operands must be of given type)
Number If
operand1 is the same number as operand2, the result is true. If both operands are
+Infinity or both are –Infinity, the result ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata