Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
978
Appendix C
APPENDIX C
Backward Compatibility and
Player Build Updates
Flash allows you to publish .swf files in formats that are compatible with previous
versions of the Player (via File
➝ Publish Settings ➝ Flash ➝ Version). By the time
you read this, the majority of users will have at least version 6 of the Flash Player, but
you may prefer to author for Flash Player 5 or 4 instead, such as when deploying to
handheld devices that don’t yet support Flash Player 6. Even if you are authoring
exclusively for Flash 6, this appendix will help you avoid using deprecated Action-
Script and bring you up to speed on the preferred methods in Flash 6. Furthermore,
it will help you understand or upgrade legacy code that you may encounter.
See capabilities.version, getVersion(), and $version in the Language
Reference for details on detecting the version of the Flash Player at
runtime. See http://www.moock.org/webdesign/flash/detection/moockfpi
for a version detection script that runs in the browser.
When authoring for Flash 4 or 5, use the deprecated techniques (i.e., those that are
outdated, but supported for backward compatibility) listed in Table C-1 (under
“Flash 4 Versus Flash 5 (and Later)” in this appendix). See also “Using Flash MX
ActionScript with older versions of Flash” under “Understanding ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata