Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
Sound.start() Method
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
790
|
ActionScript Language Reference
See Also
Sound.getVolume(), Sound.stop(), Sound.stopAllSounds()
Sound.start() Method
begin playing an attached or loaded event sound
Flash 5
soundObject.start(secondOffset, loops)
Arguments
secondOffset A floating-point number indicating the time, in seconds, at which to start
playing the sound attached to
soundObject (often called an entry point). For
example, a
secondOffset of 1 starts playback one second after the sound’s
actual beginning, as defined in the Library. The default is 0. There is no
provision for an exit point (the time at which to stop playing the sound). The
sound plays until its end unless it is stopped manually. See the
position prop-
erty for code that stops a sound after
n milliseconds.
loops A positive integer indicating how many times to play the sound attached to
soundObject. To play the sound once, use 1 (the default); to play the sound
twice in succession, use 2; and so on. The portion of the sound from
secondOffset is repeated to its end the number of times specified by loops.
Applies to nonstreaming sounds only.
Description
The start() method is used to play programmatically defined sounds that were added to
soundObject via attachSound() or loadSound(). The start() method does not play all the
sounds in a clip ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata