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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Referring to Instances and Main Movies
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347
In order to refer to an instance directly (as shown in the preceding trace() example),
the instance must reside on the timeline to which our code is attached. For example,
if we have an instance named
clouds_mc placed on the main timeline of a document,
we can refer to
clouds_mc from code attached to the main timeline, as follows:
// Set a property of the instance
clouds_mc._alpha = 60;
// Invoke a method on the instance
clouds_mc.play();
// Place the instance in an array of other related instances
var background = [clouds_mc, sky_mc, mountains_mc];
If the instance we want to reference does not reside on the same timeline as our code,
we must use a more elaborate syntax, as described later in this section under “Refer-
ring to Nested Instances.”
Referring to the Current Instance or Movie
We don’t always have to use an instance’s name when referring to a clip. Code
attached to a frame in an instance’s timeline can refer to that instance’s properties
and methods directly, without any instance name.
For example, to set the
_alpha property of a clip named cloud_mc, we can place the
following code on a frame in the
cloud_mc timeline:
_alpha = 60;
Similarly, to invoke the play() method on cloud_mc from a frame in the cloud_mc
timeline, we can simply use:
play( ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata