Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
Sound.getBytesTotal() Method
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
776
|
ActionScript Language Reference
// Call checkLoadProgress() every 200 milliseconds.
this.loaderID = setInterval(this, "checkLoadProgress", 200);
}
// Usage:
// Create a Sound object.
music = new Sound();
// Assign an onLoad() callback.
music.onLoad = function (success) {
// If the load was successful...
if (success) {
// ...use the new sound.
trace("done loading!");
this.start();
} else {
// ...otherwise, perform failure operations and
// cancel the preload interval (REQUIRED!).
trace("load failed");
this.clearLoadCheck();
}
}
// Assign an onBytesLoaded() callback. This is where each individual
// Sound object can decide what to do with the preload information.
music.onBytesLoaded = function (bytesLoaded, bytesTotal,
kbLoaded, kbTotal, percentLoaded) {
trace("Loading: " + kbLoaded + " of " + kbTotal);
trace(percentLoaded + " percent complete.");
}
// Load a streaming sound.
music.preloadSound("http://www.yoursite.com/sounds/song.mp3", true);
See Also
setInterval(), Sound.getBytesTotal(), Sound.onLoad()
Sound.getBytesTotal() Method
the physical disk size of an external sound file, in bytes
Flash 6
soundObject.getBytesTotal()
Returns
An integer representing the size of the sound file, in bytes. Divide by 1024 to convert bytes
to kilobytes (KB).
Description
The
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata