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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 1: A Gentle Introduction for Nonprogrammers
Figure 1-6 shows how your timeline will look after you’ve added the two questions
to the quiz. Notice that we use frames on the timeline to represent so-called applica-
tion states. Each “screen” of the quiz application gets its own frame. Later we’ll add
labels to the question frames and see how this facilitates navigation between frames
within our program, allowing us to display the desired state—in this case, the appro-
priate question—easily.
Initializing the Quiz
Our first order of business in our quiz script is to create the variables we’ll use
throughout our movie.
In our quiz, we create variables on the first frame of the movie, but in
other movies we’ll normally do it after preloading part or all of the
movie. Either way, we want to initialize our variables before any other
scripting occurs.
Once our variables are defined, we invoke the stop() function to keep the user
paused on the first frame (where the quiz starts).
For more complex situations, we may also set the initial state of our application by
calling functions in preparation for the rest of the movie. This step is known as ini-
tialization. A function that starts processes in motion or defines the initial conditions
under which a system operates is traditionally named ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata