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ActionScript for Flash MX: The Definitive Guide, Second Edition
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ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 1: A Gentle Introduction for Nonprogrammers
The Toolbox pane’s book-like hierarchical menus can be used to create ActionScript
code. However, in order to learn the syntax, principles, and structural makeup of
ActionScript, we’ll be entering all our code manually.
So-called Actions are more than just Actions—they include various fundamental pro-
gramming-language tools: variables, conditionals, loops, comments, function calls,
and so forth. Although many of these are lumped together in one menu, the generic
name Action obscures the programming structures’ significance. We’ll be breaking
Actions down to give you a programmer’s perspective on those structures. Through-
out the book, I use the appropriate programming term to describe the Action at
hand. For example, instead of writing, “Add a while Action,” I’ll write, “Create a
while loop.” Instead of writing, “Add an if Action,” I’ll write, “Add a new condi-
tional.” Instead of writing, “Add a play Action,” I’ll write, “Invoke the play() func-
tion (or method).” These distinctions are an important part of learning to speak
ActionScript.
Ready to get your hands dirty? Let’s say hello to Flash.
Say Hi to Flash
Before you can type code into the Actions panel, you must disengage the Action-
Script autopilot. From the pop-up menu
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Publisher Resources

ISBN: 059600396XCatalog PageErrata