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The ActionScript Statements
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Many developers find the variable approach easier to read and work with than the
with statement, but both are valid. We’ll learn more about treating movie clips as
objects in Chapter 13.
Note that inside a with statement, the value of the
this keyword does not change; it
retains the value it had outside the with statement. For example:
// Place the following code on _level0
// On _level0, create a ball object with a radius property
_level0.ball = { radius: 20 };
// Check the value of 'this' outside of the with statement
trace(this); // Displays: _level0
// Start our with statement
with (_level0.ball) {
// Check the value of 'this' inside the with statement
trace(this); // Still displays: _level0 (not ball!)
// Check the radius of the ball object
trace(radius); // Displays: 20
}
The ifFrameLoaded Statement
The deprecated ifFrameLoaded statement executes its substatements only if the spec-
ified frame has been loaded. Here’s the syntax:
ifFrameLoaded (frame_expression) {
statements
}
where frame_expression must be either the number of a frame or a string indicating a
frame label. If the frame indicated by
frame_expression has downloaded to the
Player,
statements are executed; if not, the statement block is skipped.
Because ifFrameLoaded lacks an else clause, it