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Adding Scripts to Movie Clips
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this._alpha = transparency;
this.gotoAndPlay("fadeout");
}
// CODE ON BUTTON
on (release) {
this.title.fadeOut(20, 50);
}
Or, better yet, in Flash MX we should add an event handler to the Button instance as
follows:
theButton.onRelease = function ( ) {
this._parent.title.fadeOut(20, 50);
}
This approach keeps all of our code centralized and easy to maintain and allows us
to apply the button’s behavior to many buttons quickly and with minimal effort.
Button code must be attached to a button object on stage and must
include an event handler. Button code without an event handler will
cause an error, and it’s not possible to attach code to the internal Up,
Over, Down, and Hit frames of a button symbol.
Adding Scripts to Movie Clips
We’ve already seen that we can attach code to the frames of a movie clip’s timeline.
It is also possible to attach code to a movie clip instance itself. To do so, we select
the instance on stage and then add our code to the Script pane of the Actions panel.
As with buttons, all code attached to movie clip objects must be contained within
event handlers. Event handlers tell the interpreter when to execute the movie clip
code. For example, the following code sets the variable
x to 10 when a movie clip
loads:
onClipEvent (load) {
var x = ...