Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
#include Directive
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Alphabetical Language Reference
|
545
gotoAndStop("introSequence", 20);
// Go to frame "hello" of the introSequence scene, and stop there
gotoAndStop("introSequence", "hello")
// Caution! This goes to the frame labeled "introSequence" in the current scene
gotoAndStop("introSequence")
// This goes to frame 1 of the introSequence scene
gotoAndStop("introSequence", 1)
Reader Exercise: Write a custom function, gotoDeltaAndStop( ), that allows the caller to
specify a relative frame number, including a negative one. For example, gotoDeltaAndStop(–5)
would jump backward by 5 frames. (Hint: You’ll need the
MovieClip._currentframe property.)
Remember to add any special code to handle the end conditions (i.e., when a relative frame
number would cause it to jump beyond the beginning or end of the current timeline).
See Also
gotoAndPlay( ), MovieClip.gotoAndStop( ), play( ), stop( )
_highquality Global Property
the rendering quality of the Player
Flash 4; deprecated in Flash 5 in favor of _quality
read/write
_highquality
Description
The _highquality global property stores an integer between 0 and 2 that dictates the
rendering quality of the Flash Player as follows:
0 Low quality. Neither bitmaps nor vectors are antialiased (smoothed).
1 High quality. Vectors are antialiased. Bitmaps are
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata