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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 13: Movie Clips
convert a group of shapes and objects that already exist on stage into a movie clip
symbol. To do so, we follow these steps:
1. Select the desired shapes and objects.
2. Select Insert
➝ Convert to Symbol.
3. In the Name field, type an identifier for the symbol.
4. For Behavior, select the Movie Clip radio button.
5. Click OK.
The shapes and objects we select to create the new movie clip symbol are replaced by
an unnamed instance of that new clip. The corresponding movie clip symbol appears
in the Library, ready to be used to create further instances.
Creating Instances
There are four ways to create a new movie clip instance. Three of these are program-
matic; the other is strictly manual and is undertaken in the Flash authoring tool. All
but one method, createEmptyMovieClip(), require an existing movie clip symbol
from which to derive the new instance.
Manually creating instances
We can create movie clip instances manually using the Library in the Flash author-
ing environment. By physically dragging a movie clip symbol out of the Library and
onto the Stage, we generate a new instance. An instance created in this way should
be named manually via the Instance panel (Flash 5) or Property inspector (Flash
MX). You’ll learn more about instance names later in this
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Publisher Resources

ISBN: 059600396XCatalog PageErrata