Skip to Content
ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
MovieClip.getBytesLoaded() Method
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
658
|
ActionScript Language Reference
See Also
MovieClip.globalToLocal(), MovieClip.hitTest(), MovieClip.localToGlobal
MovieClip.getBytesLoaded() Method
check the number of bytes that have downloaded to the Player
Flash 5
mc.getBytesLoaded()
Returns
An integer representing the number of bytes of mc that have finished downloading to the
Player. Divide by 1024 to convert bytes to kilobytes (KB).
Description
The getBytesLoaded() method tells us the number of bytes of a movie or JPEG image that
have downloaded into the Flash Player. However, data usually arrives in chunks of several
hundred or several thousand bytes, and getBytesLoaded() measures bytes in terms of these
chunks only. So, if a movie’s first frame is 200 bytes in size and its second frame is 3000
bytes in size, getBytesLoaded() may return 200 and 3200, but it will never return any incre-
ment in between.
Note that internal movie clips are always loaded entirely before they are displayed, so the
return value of getBytesLoaded() on an internal movie clip is always the same as
getBytesTotal(), unless the movie clip is currently loading an external file in response to
loadMovie(). Therefore, getBytesLoaded() is generally useful only when used with an
external .swf or .jpg file being loaded into an instance ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

ActionScript 3.0 Game Programming University, Second Edition

ActionScript 3.0 Game Programming University, Second Edition

Gary Rosenzweig
ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8

Francis Cheng, Jen deHaan, Robert L. Dixon, Shimul Rahim
ActionScript 3.0 Bible

ActionScript 3.0 Bible

Roger Braunstein

Publisher Resources

ISBN: 059600396XCatalog PageErrata