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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Further ActionScript Concepts
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17
On line 1, we set the value of the variable x to 1. Then at line 2, we display that value
in the Output window. On line 3, we say, “Take the current value of
x, add 1 to it,
and stick the result back into our variable
x,” so x becomes 2. Then we display the
value of
x in the Output window again. We repeat this process three more times. By
the time we’re done, we’ve displayed a sequence of five numbers in the Output win-
dow. The beauty is that if we now want to change the starting number of our
sequence to 501, we just change the initial value of
x from 1 to 501. Because the rest
of our code is based on
x, the entire sequence changes when we change the initial
value.
That’s an improvement over our first approach, and it works pretty well when we’re
displaying only five numbers, but it becomes impractical if we want to count to
1,000. To perform highly repetitive tasks, we use a loop—a statement that causes a
block of code (i.e., one or more instructions) to be performed a specified number of
times. There are several types of loops, each with its own syntax. One of the most
common loop types is the while loop. Here’s what our counting example would look
like as a while loop instead of as a series of individual statements:
var x = 1;
while (x <= 5) {
trace (x); ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata