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ActionScript for Flash MX: The Definitive Guide, Second Edition
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ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 16: ActionScript Authoring Environment
Where’s All the Code?
Even for experienced Flash users, locating the code in a movie can sometimes be
challenging. Because code can be attached to any frame in any timeline, any button,
or any movie clip on stage, it is often lost in a sea of content. Obviously, a highly
organized structure and thorough code documentation can save dozens or hundreds
of hours over the life span of a project. But if you’re faced with a movie that mysteri-
ously seems to be missing important code, open the Actions panel and try these tech-
niques for finding it:
To search the current scene for ActionScript code, use the Movie Explorer win-
dow’s search option as described in the paragraph that follows this list.
Click on any frame that has a little circle icon on it in the timeline. A circle indi-
cates the presence of ActionScript code.
Look for, and select, any white circle with a black outline on stage. These circles
indicate empty movie clips, which often contain nothing but code. If there’s no
code on the empty clip itself, double-click the clip to edit it and investigate its
frames.
Select each button in the movie, one at a time. Some programmers tend not to
centralize code and instead place long, important scripts directly on buttons.
Check ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata