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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
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Chapter 4: Primitive Datatypes
simplest way to import a Unicode text file is to use the #include directive in concert
with the special
//!-- UTF8 comment, which effectively copies and pastes the con-
tents of the file into a Flash movie at compile time. For information on using
#include with Unicode, see the #include directive in the Language Reference. Exter-
nal Unicode text can also be stored as XML or URL-encoded variables. For informa-
tion on loading external XML or variable files, see the XML.load( ) and LoadVars.
load( ) methods in the Language Reference.
Note that the specific encoding format supported by
#include and LoadVars is UTF-
8, while the encoding formats supported by XML are UTF-8, UTF16-BE, and UTF-
16LE (i.e., either big-endian or little-endian). When a file is UTF-16 encoded, it is
expected to start with a byte order marker (BOM) indicating whether the encoding is
big-endian or little-endian. Most text editors add the BOM automatically. When no
BOM is present in a file, the encoding is assumed to be UTF-8. When in doubt, you
should use UTF-8 encoding, where byte order is not an issue. For more information
on UTFs and BOMs, see:
http://www.unicode.org/unicode/faq/utf_bom.html
To include small amounts of Unicode directly within the Flash MX authoring tool,
use either ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata