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ActionScript for Flash MX: The Definitive Guide, Second Edition
book

ActionScript for Flash MX: The Definitive Guide, Second Edition

by Colin Moock
December 2002
Intermediate to advanced
1088 pages
192h 4m
English
O'Reilly Media, Inc.
Content preview from ActionScript for Flash MX: The Definitive Guide, Second Edition
This is the Title of the Book, eMatter Edition
Copyright © 2007 O’Reilly & Associates, Inc. All rights reserved.
Built-in ActionScript Classes and Objects
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313
Built-in ActionScript Classes and Objects
We’ve really come a long way since Chapter 1. Our first exposure to ActionScript
was a simple perusal of the items in the Actions panel. Since then, we’ve studied data
and expressions, operators, statements, and functions; and now we’ve explored the
concept of classes and objects. It’s time to put the final brush strokes on the picture
we’ve been painting of the ActionScript language.
ActionScript comes with a variety of syntactic tools: expressions contain data; opera-
tors manipulate data; statements give instructions; and functions group instructions
into portable commands. They constitute ActionScript’s grammar, but until now,
our vocabulary has been very limited. The built-in classes and objects of Action-
Script fill that void and give us lots of interesting things to talk about.
Built-in Classes
Just as we define our own classes to describe and manipulate objects created accord-
ing to our specifications, ActionScript defines its own classes of data. A variety of
prefabricated classes, including the Object class, are built right into the ActionScript
language. The built-in classes can control the physical environment of a Flash movie.
For example, one of the built-in classes, the Color class, ...
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Publisher Resources

ISBN: 059600396XCatalog PageErrata