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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing

Overview

Explore the depths of game development by harnessing the power of Unreal Engine through C++ scripting. This book provides practical recipes to empower developers to enhance their games and workflows in UE4. Dive into topics ranging from creating custom components to AI behaviors, helping you elevate your game development expertise.

What this Book will help me do

  • Create efficient function libraries to streamline your UE4 development workflows.
  • Enhance game performance by strategically implementing C++ scripts in key areas.
  • Optimize designer workflows by abstracting complexities in components and classes.
  • Incorporate libraries and hardware integrations for advanced functionality.
  • Master AI behavior implementation and interface generation using C++.

Author(s)

None Whittle and None Sherif are experienced professionals in the game development arena, particularly with Unreal Engine. They have extensive knowledge of Unreal Engine's C++ scripting capabilities. Their approach emphasizes practical and actionable insights, helping developers translate complex concepts into impactful game development practices.

Who is it for?

This book is perfect for game developers with foundational knowledge of C++ and game design, looking to take their skills in Unreal Engine development to the next level. Whether you're a programmer aiming to extend Unreal Engine functionality or a developer seeking to create enhanced components for designers, this book will empower you with practical recipes and insights.

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Publisher Resources

ISBN: 9781785885549