October 2016
Intermediate to advanced
452 pages
9h 47m
English
A less common thing to do is to use a Material to modify an object's position. This is commonly done in things such as water shaders. We do it using the World Position Offset node inside the Material's output.

We can modulate the output position of a vertex using some GPU math. This lightens the load of rendering realistic water on the CPU by a significant amount.
Create a piece of geometry in your world. Construct a new shader called Bob, which we'll edit to produce a simple bobbing motion for objects rendered with the material.
Bob), right-click and add Read now
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