October 2016
Intermediate to advanced
452 pages
9h 47m
English
In this chapter, we will cover following recipes:
Actor in C++Actor using SpawnActorActor using Destroy and a TimerActor after a delay using SetLifeSpanActor functionality by compositionFObjectFinderActor functionality by inheritanceActor ComponentScene ComponentPrimitive ComponentInventoryComponent for an RPGOrbitingMovement ComponentActors are classes which have some presence in the game world. Actors gain their ...
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