October 2016
Intermediate to advanced
452 pages
9h 47m
English
Within Blueprint, Construction Script is an event graph that runs any time a property is changed on the object it is attached to—whether from being dragged in the editor viewport or changed via direct entry in a Details panel.
Construction scripts allow the object in question to 'rebuild' itself based on its new location, for instance, or to change the components it contains based on user-selected options.
When coding in C++ with Unreal Engine, the equivalent concept is the OnConstruction function.
Actor called AOnConstructionActor based on StaticMeshActor.UPROPERTY to the class:UPROPERTY(EditAnywhere) bool ShowStaticMesh;
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