October 2016
Intermediate to advanced
452 pages
9h 47m
English
By default, UObject-derived UAssets open in the generic property editor. It looks like the following screenshot:

However, at times you may wish for custom widgets to allow editing of properties on your class. To facilitate this, Unreal supports Details Customization, which is the focus of this recipe.
MyCustomAssetDetailsCustomization.h.#include "MyCustomAsset.h" #include "DetailLayoutBuilder.h" #include "IDetailCustomization.h" #include "IPropertyTypeCustomization.h"
class FMyCustomAssetDetailsCustomization ...
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