October 2016
Intermediate to advanced
452 pages
9h 47m
English
If you prefer code to diagrammatic blocks, you're in luck. You can write your own HLSL code to deploy to the GPU for the shading of some vertices in your project. We can construct Custom nodes that simply contain math code working on named variables to perform some generic computation. In this recipe, we'll write a custom math function to work with.
You need a material shader, and a general mathematical function to implement. As an example, we'll write a Custom node that returns the square of all inputs.
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