October 2016
Intermediate to advanced
452 pages
9h 47m
English
GameplayTasks are used to wrap up some gameplay functionality in a reusable object. All you have to do to use them is derive from the UGameplayTask base class and override some of the member functions that you prefer to implement.
Go in the UE4 Editor and navigate to Class Viewer. Ensure that you have linked in the GameplayTasks API into your ProjectName.Build.cs file and search with Actors Only tickbox off for the GameplayTask object type.
GameplayTasks API into your ProjectName.Build.cs file.GameplayTask. To do so, you must first tick Show All Classes, and then type gameplaytask ...Read now
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