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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Landscape and Foliage API – Map generation using Landscape and Foliage APIs

We can use the earlier mentioned landscape generation code to create a landscape, and the procedural foliage functionality to randomly distribute some foliage on it.

Combining the capabilities of the Landscape API and Foliage API will allow you to procedurally generate complete maps. In this recipe, we will outline how this is done.

We will programmatically create a landscape and populate it with foliage using code.

Landscape and Foliage API – Map generation using Landscape and Foliage APIs

Getting ready

To prepare to perform this recipe, we will need a UE4 project with a Generate button to kick off generation. You can see the Landscape API – Landscape ...

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Publisher Resources

ISBN: 9781785885549