October 2016
Intermediate to advanced
452 pages
9h 47m
English
The specifiers mentioned in the previous recipe are all well and good, but they only control the visibility of UPROPERTY in the Details panel. By default, even with those specifiers used appropriately, UPROPERTY won't be viewable or accessible in the actual editor graph for use at runtime.
Other specifiers, which can optionally be used in conjunction with the ones in the previous recipe, can be used to allow interacting with properties in the Event Graph.
Actor class called BlueprintPropertyActor using the editor wizard.UPROPERTY to the actor using Visual Studio:UPROPERTY(BlueprintReadWrite, Category = Cookbook) bool ReadWriteProperty; UPROPERTY(BlueprintReadOnly, ...
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