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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Destroying UObject-derived classes

Removing any UObject derivative is simple in UE4. When you are ready to delete your UObject-derived class, we will simply call a single function (ConditionalBeginDestroy()) on it to begin teardown. We do not use the native C++ delete command on UObject derivatives. We show this in the following recipe.

Getting ready

You need to call ConditionalBeginDestroy() on any unused UObject-derived classes so that they get removed from memory. Do not call delete on a UObject-derived class to recoup the system memory. You must use the internal engine-provided memory management functions instead. The way to do this is shown next.

How to do it...

  1. Call objectInstance->ConditionalBeginDestroy() on your object instance.
  2. Null all your ...
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Publisher Resources

ISBN: 9781785885549