October 2016
Intermediate to advanced
452 pages
9h 47m
English
Follow the previous recipe to get an understanding of casting an Actor pointer to an Interface pointer.
Note that as this recipe relies on the casting technique used in the previous recipe, it will only work with objects that implement the interface using C++ rather than Blueprint. This is because Blueprint classes are not available at compile time, and so, technically, don't inherit the interface.
Actor class using the editor wizard. Call it AntiGravityVolume.BoxComponent to the new Actor.UPROPERTY() UBoxComponent* CollisionComponent;
Actor virtual functions in the header:virtual void NotifyActorBeginOverlap(AActor* OtherActor) override; virtual ...
Read now
Unlock full access