October 2016
Intermediate to advanced
452 pages
9h 47m
English
FRotationMatrix offers matrix construction using a series of ::Make* routines. They are easy to use and useful to get one object to face another. Say you have two objects, one of which is following the other. We want the rotation of the follower to always be facing what it is following. The construction methods of FRotationMatrix make this easy to do.
Have two actors in a scene, one of which should face the other.
Tick() method, look into the available constructors under the FRotationMatrix class. Available are a bunch of constructors that will let you specify a rotation for an object (from stock position) by reorienting one ...Read now
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