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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Unmanaged memory – using malloc( )/free( )

The basic way to allocate memory for your computer program in C (and C++) is by using malloc(). malloc() designates a block of the computer system's memory for your program's use. Once your program is using a segment of memory, no other program can use or access that segment of memory. An attempt to access a segment of memory not allocated to your program will generate a "segmentation fault", and represents an illegal operation on most systems.

How to do it...

Let's look at an example code that allocates a pointer variable i, then assigns memory to it using malloc(). We allocate a single integer behind an int* pointer. After allocation, we store a value inside int, using the dereferencing operator *:

// ...
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Publisher Resources

ISBN: 9781785885549