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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Core/Logging API – Defining a custom log category

UE4 itself defines several logging categories, including categories such as LogActor, which has any log messages to do with the Actor class, and LogAnimation, which logs messages about Animations. In general, UE4 defines a separate logging category for each module. This allows developers to output their log messages to different logging streams. Each log steam's name is prefixed to the outputted message as shown in the following example log messages from the engine:

LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0011 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 8.88 seconds (BP compile: 0.07 seconds) LogStreaming:Warning: Failed to read file ...
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Publisher Resources

ISBN: 9781785885549