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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

GameplayTags API – Attaching GameplayTags to an Actor

GameplayTags are just small bits of text that describes states (or buffs) for the player or attributes that can attach to things such as GameplayAbilities and also to describe GameplayEffects, as well as states that clear those effects. So, we can have GameplayTags, such as Healing or Stimmed, that trigger various GameplayAbilities or GameplayEffects to our liking. We can also search for things via GameplayTags and attach them to our AbilitySystemComponents if we choose.

How to do it…

There are several steps to getting GameplayTags to work correctly inside your engine build; they are as follows:

  1. First, we will need to create a Data Table asset to carry all of our game's tag names. Right-click ...
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Publisher Resources

ISBN: 9781785885549