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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

AI for a Melee Attacker

We can use a Behavior Tree to construct an NPC with melee attack behavior. The Melee Attacker will have the following behavior:

  1. Search for the best opponent to attack every 10 seconds. The best opponent to attack is going to be the closest opponent within a SearchRadius. We will achieve this using a Service. Chalk the opponent we are attacking into the Melee Attacker's Behavior Tree Blackboard.
  2. Move towards the opponent we are attacking (indicated by the Blackboard).
  3. If we are within AttackRadius units of the opponent, damage the opponent we are attacking every AttackCooldown seconds.

Tip

This is just one way to attack an opponent using a BehaviorTree. You will find you can also attack inside an attack animation for the Melee ...

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Publisher Resources

ISBN: 9781785885549