October 2016
Intermediate to advanced
452 pages
9h 47m
English
Item pickup is a pretty important thing to get down cleanly. In this recipe, we'll outline how to get item pickups working using Overlap events on Actor Component primitives.
The previous recipe, Collisions: Letting Objects pass through each other using Ignore, describes the basics of collisions. You should read it for background before beginning this recipe. What we'll do here is create a New Object Channel... to identify Item class objects so that they can be programmed for overlaps only with the player avatar's collision volume.
Item object's collision primitive. Under Project Settings | Collision, create a new Object ...Read now
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