October 2016
Intermediate to advanced
452 pages
9h 47m
English
You may want to construct a Blueprints editable property in UE4 that contains multiple members. The FColoredTexture struct that we will create in this chapter will allow you to group together a texture and its color inside the same structure for inclusion and specification in any other UObject derivative, Blueprintable class:

The FColoredTexture structure does have the visual within Blueprints appearance as shown in the figure above.
This is for good organization and convenience of your other UCLASS UPROPERTIES(). You may want to construct a C++ structure in your game using the keyword struct.
A UObject is the base class ...
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