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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Creating a custom Event

Custom delegates are quite useful, but one of their limitations is that they can be broadcast externally by some other third-party class, that is, their Execute/Broadcast methods are publically accessible.

At times, you may want a delegate that is externally assignable by other classes, but can only be broadcast by the class which contains them. This is the primary purpose of Events.

Getting ready

Make sure you've followed the initial recipe in this chapter so that you have the MyTriggerVolume and CookBookGameMode implementations.

How to do it...

  1. Add the following event declaration macro to the header of your MyTriggerVolume class:
    DECLARE_EVENT(AMyTriggerVolume, FPlayerEntered)
  2. Add an instance of the declared event signature ...
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Publisher Resources

ISBN: 9781785885549