October 2016
Intermediate to advanced
452 pages
9h 47m
English
The most basic AI-controlled follow behavior is available as a simple function node. All you have to do is perform the steps that follow to get one AI-controlled unit to follow a unit or object.
Have a UE4 project ready with a simple landscape or set of geometry on the ground— ideally, with a cul-de-sac somewhere in the geometry for testing out AI movement functions. Create a Nav Mesh over this geometry so that the AIMoveTo function will work as described in the previous recipe.
Character by finding the Character class in the Class Viewer, right-clicking ...Read now
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