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Unreal Engine 4 Scripting with C++ Cookbook
book

Unreal Engine 4 Scripting with C++ Cookbook

by Stephen Whittle, William Sherif
October 2016
Intermediate to advanced
452 pages
9h 47m
English
Packt Publishing
Content preview from Unreal Engine 4 Scripting with C++ Cookbook

Following behavior

The most basic AI-controlled follow behavior is available as a simple function node. All you have to do is perform the steps that follow to get one AI-controlled unit to follow a unit or object.

Getting ready

Have a UE4 project ready with a simple landscape or set of geometry on the ground— ideally, with a cul-de-sac somewhere in the geometry for testing out AI movement functions. Create a Nav Mesh over this geometry so that the AIMoveTo function will work as described in the previous recipe.

How to do it…

  1. Create a Nav Mesh for your level's geometry as described in the preceding recipe, Laying down a Navigation Mesh.
  2. Create a Blueprint class deriving from Character by finding the Character class in the Class Viewer, right-clicking ...
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Publisher Resources

ISBN: 9781785885549