October 2016
Intermediate to advanced
452 pages
9h 47m
English
When coding in UE4, you often want to construct a string from variables. This is pretty easy using the FString::Printf or FString::Format functions.
For this, you should have an existing project into which you can enter some UE4 C++ code. Putting variables into a string is possible via printing. It may be counterintuitive to print into a string, but you can't just concatenate variables together, and hope that they will automatically convert to string, as in some languages such as JavaScript.
FString::Printf():printf format specifiers, such as http://en.cppreference.com/w/cpp/io/c/fprintf ...Read now
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