October 2016
Intermediate to advanced
452 pages
9h 47m
English
One of the key advantages of UInterface in Unreal is the ability for users to implement UInterface functions in the editor. This means the interface can be implemented strictly in Blueprint without needing any C++ code, which is helpful to designers.
UInterface called AttackAvoider.UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = AttackAvoider) voidAttackIncoming(AActor* AttackActor);

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