October 2016
Intermediate to advanced
452 pages
9h 47m
English
Some shaders benefit from the ability to use random values. Each Material has a few nodes that can help add randomness to a shader. Randomness from a Perlin noise texture can be used to generate interesting-looking materials such as marbled materials. The noise can also be used to drive bump maps, height maps, and displacement fields for some neat effects.
Choose a material to which you'd like to add some randomness. Open the Material in the Material Editor, and follow the steps.
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